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Culture Party

Experiences

This project was a six-month-long final college class called capstone. Throughout the project, I learned a lot about multiplayer game development, specifically how to replicate variables and actions in each client and how servers and clients work together. One of the most challenging parts of the project was figuring out how to handle level changes in an online game, but I learned how to partition the world and make the minigame map visible only when necessary. Additionally, I gained experience creating the game's soundtrack, UI, and quality settings.

Information

This is an online board game that features various cultures from around the world. It was created by a small group of developers who aimed to offer players a unique experience. In the game, players come together to complete different types of mini games and events to earn coins, which they can use to buy trophies and ultimately win the game.

Whoever
has the most trophies wins!

Category:Game

Role:Programmer ,Design UI and Music

Engine:Unreal Engine 4

Language:Ue4 Blueprint & Ue4 c++

Class:Capstone

Project date:May, 2021 - Nov , 2021

Url: Itch Link

Teaser

Mechanics

1.Move , Direction , Gift , Turn system & Dice

2.Camera Map

3.Thophy , Round system & Block system

4.Minigames : Tap

5.Minigames : Bottleflip

6.Minigames : TargetShooting

7.Change Table Mode to Minigames Mode

8.Change Minigames to Table Mode

Music

1.Lobby

2.End Party